![]() Deleted some cinematics, added color to certain items, and continued to improve on Blade's Edge terrain. Added over 100 customized items, new heroes, secret items, and bosses. ![]() Sellenisko: MotherShahraz, ProhetVelen, DraeneiAnchoriteĭan van Ohllus: Archmage without his horseĪnd Darkranger002: Gronn model from Īlso credit to the people at Blizzard for the Story line. Misha: High Warlord Naj'entus, Naga DeepStalker Grende: Fel Orc Warlock, Felorc Brutelord, Naga Stealthviper _ CREDITS CHARACTER MODELSįrankster: Fel Orc Rampager, Hero Bloodelf Swordmaster, Bloodelfwarrior, Chaos General Due to balancing issues and it being my FIRST campaign, I did not incorporate leveling. Finally, if you really enjoyed World of Warcraft's the Burning Crusade, this is a small way of reliving those days. Types of boss encounters can range anywhere from a simple tank and spank, add control, to a very complex Kael' Thas and Vashj fight. Control of 12 heroes through some very aggressive boss battles. What you want to achieve in this type of game play. You will soon be in control of up to 12 heroes and take them through Burning Crusade raids, example Serpentshrine Cavern/The Eye (Tempest Keep).Ģ. As you progress you will meet and acquire more heroes. Most heroes already have a set of abilities learned, but you will go through some quests to learn and upgrade abilities for one of your heroes. ![]() _ GAME PLAY 1.You start off by controlling one hero at a time. From here the war against the forces of Outland, begins. Later when in Outland, you find your allies in Honor Hold. The Alliance, wanting to enter and find out what happened to their soldiers sent there years ago, end up upsetting many Demons and Fel Orcs. We start off with the opening of the Dark Portal, into Outland. Why he is still alive is explained later in the campaign. It takes place in a different place in time however, and Uther is still alive. Over the years, I started to think that when I lost, I felt victorious, because it meant someone cared enough about that creation to learn how to defeat me.BURNING CRUSADE CAMPAIGN V: 1.1 STORY This campaign is about World of Warcraft the Burning Crusade. So I would win the most because I created and memorized all of the units, and then people think it’s just bad game design created to make myself win. The balance was often bad, because players would only play this mod a handful of times, and would almost never know the enemy unit types, nor their strengths and weaknesses, because of the increased complexity. Speaking from experience, I got to know my mod too well. Since it used the binaries from Nirvana from China, it never was updated after 1.27 and is no longer available, because it would not work anymore. More playable races probably only belong in the custom game sector, as something for people like me to add for fun.Įdit: I created a mod for Warcraft 3 SD 1.26 called Heaven’s Fall that used to replace the dropdown on all melee maps with an option for 6 new races. He or she can’t learn and grow as quickly, because of overflow of information. If a new player plays against these hypothetical pros, it would be possible for the new player to be facing a new techtree for each of their first 15 games. If there was a world where a bunch of competitive players already have 15 different techtrees memorized, then new users feel even more confused by the vast array of unit types on their screen. More playable races also increases the bar to play competitively. Perhaps only Melee maps would allow this? So, I would hope they create a “race addon” support feature! However, some maps like DotA are going to want to block any injected user customization of map data, for security and to prevent cheating, so it would also be important that certain maps could toggle a setting to “block loading of addons” in this sense. However, without a system to load them dynamically in Custom-Mode Melee Maps, each of these Naga races is locked to a particular map file, so the experience you get when playing them is more stale than it would be if they were “addons” that could be loaded for any map. You can download and play any of them, and from what I understand, you will be able to play any of them on WC3 Reforged. FrozenFire, myself, Kam, Unregret, Sunreaver, the Nirvana mod, and others have all created SD fan-made versions of the Naga race with their own unique designs. This means that the half of the Naga race that was created in TFT will have HD working replacement models. ![]() Currently you can, but they are not choosable on the dropdown out-of-game like in this video and like in Starcraft 2.Įdit: Blizzard says they will create HD upscale versions of all existing models so that fan-based maps work. Honestly, maybe it would be cool if Blizzard adds a finished Naga but it would be WAY MORE AWESOME if they unlocked the potential for users to add hundreds of custom races of their own.
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